Friday, October 21, 2011

TACTICAL WARS BETA v0.94b Uploaded and v0.95 Insights

Hey guys, just wanna drop by to announce that Version 0.94b is out. Listed below is the changelog:
Demonic Horde:
1)Increased damage of Ravagers from 10 to 25.
2)Slowed down the Attack Speed from 0.86 to 1.50.
3)Reduced gold cost from 200 to 175 and increased lumber cost from 50 to 75 for Ravagers.

Now to post possible changes and modifications for version 0.95. A reported bug which causes Demon Gates to not have mana gained back when Summon Demon Mark is used outside the Demonic Aura will be fixed. Also, a few test plays with random players have inspired me to cause Plasma Generators to expire. This would prevent plasma income from building up too much and also will help reduce the overflow of gold income late game(albeit slightly). I'll be uploading the version probably in a few days when I'm free.

That's it for now. Will probably be uploading another Basic Video Guide next week or so. Stay tuned!


Wednesday, October 5, 2011

Basic Strategy Guide - Undead - 3 Graveyard Opening

Below is a basic strategy video guide for an Undead Build - 3 Graveyard Opening


Basically this build is a good opening build as it ensures that you will have map control and are able to capture Points to boost your income and produce a small force early in the game. This build is also useful in harassing your opponent's base and punish them if they do not capture Resource Points early on. As Creeps are cheap and quick to produce, they are excellent early game harassing units. You can then open up to other builds by teching to Soul Generators or continue building more Ziggurats and Graveyards to try and finish the game quickly.

Pros:
1)Able to boost economy early on by capturing Points.
2)Can defend easily from attacks.
3)Able to start harassing your opponent's base.

Cons:
1)Slower teching.
2)Creeps are weak around the middle of the game, so over-committing in this build is not recommended.

Any comments or suggestions? Please post it right here at the blogspot or at the Hiveworkshop thread.

Monday, October 3, 2011

Race Improvements/Unit Reworks/New Units?

Hey guys, just wanted to know your opinion for my up and coming version of the map. Which area should I improve in? Should I add in new units? Should I rework some of the existing units to suit better roles? And if so, which race should I start on improving? What do you think? Please comment on this post and vote for the new polls posted on the sidebar. Thanks!

Thursday, September 15, 2011

TACTICAL WARS BETA V0.90 UPDATED

The map has finally been updated. It has numerous changes, most significant are the split of Victory Points into Resource and Control Points and new attack and defense upgrades. The techtree of each race has been revamped and new buildings and upgrades are implemented in the game. This makes teching slightly harder and scouting more crucial. You can find the download link at the right side of this blog. Hope that you will enjoy playing this. Any comments please post it here, at the Hive Workshop website thread or at my email: avpchin@gmail.com. Below here is the changelog:
General:
1)Game has been revamped.
2)Victory Points are now split into Resource Points and Control Points.
3)Resource Points only increase the gold income.
4)Control Points both increase gold income and lower your opponent team's score. There are only 3 Control Points and they are located at the north, middle and south of the map.
5)Capture of Points are now constant
6)Text fixes.
7)Icon and Model changes.
8)Techtree revamp for each race.
9)Added attack and defense upgrades for each race.
10)Added Detection ability to all Towers.
11)Added an option to enable tips.
12)Trigger clean-ups.
13)Added a Tower for the Undead Race.
Marines:
1)Added 3 new buildings: Armories, Vehicle Research Institutes and Energy Generators
2)Armories are a requirement to train Medics, Heavy Weapons Teams and Snipers(which also require a Tech Lab). They also provide infrantry upgrades and researches.
3)Vehicle Research Institutes are required to train Plasma Bombers and Pulverizers(which also require a Tech Lab). They also provide vehicle upgrades and researches.
4)Energy Generators increase mana regeneration of nearby player units.
5)Rollerbikes, Plasma Bombers, Pulverizers and Assault Fighters can now be upgraded to have the Energy Shield ability, which creates a shield that uses mana to absorb damage. These vehicles must be nearby an Energy Generator to gain mana. Energy Shield is researched at Tech Labs.
6)Plasma Bombers can now attack air.
7)Rollerbikes' attack speed is reduced to 0.90 whereas their damage has been increased to 15. In addition, the Spread Fire upgrade is buffed from 1 damage to 2 units to 2 damage to 2 units.
8)Sentry Towers now require an Armory to be built.
Undead:
1)Added 3 new buildings: Sarcophagi, Parapets and Spirit Towers
2)The Sarcophagi allow the upgrade of Ziggurats into Spirit Towers and provide Graveyard unit upgrades.
3)Parapets are a requirement to train Rippers and Spitters. They also provide Graveyard unit researches.
4)Spirit Towers are Undead Towers that are upgraded from Ziggurats.
5)Twisted Shrines now have attack and defense upgrades for Meathouse units.
6)The Plague ability for Plague Carriers has been buffed from 8 damage per second for 20 seconds to 8 damage per second for 25 seconds. Its mana cost is also increased from 100 to 125.
7)The movement speed, attack damage and attack speed of Shredders have been nerfed to 305, 8 and 0.60 respectively. There is now a new research called Skeletal Calcification that increases the movement speed of Shredders.
8)Fixed a bug where Rotting Tombs continuously Harvest Corpses even after they have max mana.
9)Armor of Rippers has been nerfed from 3 to 1.
10)Armor of Spitters has been buffed from 0 to 1.
11)Attack range of Plague Seeders has been reduced from 2500 to 2250.
Demonic Horde:
1)Changed the name of Inferno Silos to Sacrificial Chambers
2)Added 1 new building: Demonic Temples
3)Demonic Temples are a requirement to call down Eredars. They also provide unit upgrades and researches for Invaders and Eredars.
4)Invaders and Eredars have new upgrades. Demonic Fervor increases the movement speed of Invaders whereas Hellfire increases the number of targets the Eredars' attacks can hit
5)Sacrificial Chambers now have a new ability: The Mana Rift
6)Mana Rift costs 50 mana and summons a Mana Rift at any area in the map. It increases mana regeneration of nearby player units by 7.5 for 10 seconds.
7)The Rain of Fire ability is no longer Channeling. Elders can now cast them and retreat to a safer place in the midst of a battle.
8)The Inferno ability of Sacrificial Chambers now requires a research at the Demonic Assembly.

Friday, September 2, 2011

Tactical Wars Beta v0.90 on Late September/Early October

The latest version of the maps is coming out soon probably in one month time. Having exams for 3 weeks so will not be able to update the map at the moment. Right now here are the list of upcoming updates that may appear in the version 0.90:
1)Marines: Forcefield abilities that use mana to absorb damage.
2)Undead: Nerf in Animate Dead but buff in Plague ability.
3)Demonic Horde: Rain of Fire no longer channeling. New ability called Mana Rift that grants mana regeneration to nearby units.
4)Trigger fixing, cleaning and rearrangement.
5)New units and unit reworks.
6)New upgrades.

This is all for now. I'll be back in one month's time with the new version(hopefully). Signing out.

Tuesday, August 16, 2011

Tactical Wars Beta v0.80 uploaded!



General:
1)Preview screen changed.
2)The map now has custom music.
3)Two Victory Points have been moved to the starting team positions.
4)A few bug fixes.
5)Alot of new models were added in, particularly for the Marines faction.
6)A few unused models were removed.
7)Several units' collision sizes have been readjusted.
8)Unit priorities have been readjusted.
9)Text fixes.
Marines:
1)Barracks, Factories, Plasma Generators, Hangars and Tech Labs now have new and more modern models.
2)Factories and Hangars now cost 150 gold 100 plasma instead of 150 gold 50 plasma.
3)Tech Labs now cost 150 gold 200 plasma.
4)Repair Vessels's Repair range has been slightly increased.
5)Damage of Pulverizers has been reduced from 70 to 55. Also, it's splash radius has been reduced from 25/125/175 to 25/75/125. Also, it now costs 250 gold 125 plasma 4 food instead of 300 gold 125 plasma 5 food. Aside from that, its model has also been changed.
Undead:
1)Meathouses now cost 150 gold 100 plasma instead of 150 gold 50 plasma.
2)Twisted Shrines now cost 150 gold 200 plasma instead of 100 gold 150 plasma.
3)The Plague ability no longer stacks. It can now target all units and structures. The animation of the ability has been readjusted and now the ability affects friendly units as well and kills units if cast upon units with only 1 hp left.
4)Death Contraptions' normal missile attacks are now the same as the Dark Corruption missile attacks.
Demonic Horde:
1)Demon Gates now cost 200 gold instead of 150 gold.
2)Crafting Forges now cost 150 gold 200 plasma instead of 100 gold 150 plasma.
3)Eredars now cost 150 gold 75 plasma instead of 175 gold 75 plasma.
4)Overseer's model has been changed.
5)Hellfire Spawn's splash radius now reduced from 100/250 to 75/175

The download link's on the right column. Stay tuned for more updates!

Monday, August 15, 2011

Blog design has been updated!

The blog design has been updated. A new icon is also created for each faction. Will get version 0.73 ready soon!