Friday, October 21, 2011

TACTICAL WARS BETA v0.94b Uploaded and v0.95 Insights

Hey guys, just wanna drop by to announce that Version 0.94b is out. Listed below is the changelog:
Demonic Horde:
1)Increased damage of Ravagers from 10 to 25.
2)Slowed down the Attack Speed from 0.86 to 1.50.
3)Reduced gold cost from 200 to 175 and increased lumber cost from 50 to 75 for Ravagers.

Now to post possible changes and modifications for version 0.95. A reported bug which causes Demon Gates to not have mana gained back when Summon Demon Mark is used outside the Demonic Aura will be fixed. Also, a few test plays with random players have inspired me to cause Plasma Generators to expire. This would prevent plasma income from building up too much and also will help reduce the overflow of gold income late game(albeit slightly). I'll be uploading the version probably in a few days when I'm free.

That's it for now. Will probably be uploading another Basic Video Guide next week or so. Stay tuned!


Wednesday, October 5, 2011

Basic Strategy Guide - Undead - 3 Graveyard Opening

Below is a basic strategy video guide for an Undead Build - 3 Graveyard Opening


Basically this build is a good opening build as it ensures that you will have map control and are able to capture Points to boost your income and produce a small force early in the game. This build is also useful in harassing your opponent's base and punish them if they do not capture Resource Points early on. As Creeps are cheap and quick to produce, they are excellent early game harassing units. You can then open up to other builds by teching to Soul Generators or continue building more Ziggurats and Graveyards to try and finish the game quickly.

Pros:
1)Able to boost economy early on by capturing Points.
2)Can defend easily from attacks.
3)Able to start harassing your opponent's base.

Cons:
1)Slower teching.
2)Creeps are weak around the middle of the game, so over-committing in this build is not recommended.

Any comments or suggestions? Please post it right here at the blogspot or at the Hiveworkshop thread.

Monday, October 3, 2011

Race Improvements/Unit Reworks/New Units?

Hey guys, just wanted to know your opinion for my up and coming version of the map. Which area should I improve in? Should I add in new units? Should I rework some of the existing units to suit better roles? And if so, which race should I start on improving? What do you think? Please comment on this post and vote for the new polls posted on the sidebar. Thanks!